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Anaalys Fluuterby
Caldari
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Posted - 2007.05.18 13:32:00 -
[1]
Originally by: LORD IZE CCP when are you going to acknowledge AFK Cloakers are the same as macro users, ie, people "playing" eve while actually NOT playing EVE? ITs BS that people can turn on their cloak and leave for the day immune to any form of interaction from people actually playing the game while they impact them.
At least give us a probe that may take 30 minutes for results so that this practice can be stopped. I have no problem with cloakers but AFK players are cheats and should be treated as such.
Why are they cheats? Because you can't shoot them? What is the point of being cloaked if you can be found? The game mechanics are fine and ships that fit a cloak are already nerfed.
Nor can they hurt you. If you are "afraid" of a cloaked ship in your 0.0 space or something like that do what you tell all of us Carebears in Empire to do: Don't fly afk and bring a friend for cover. I have zero sympathy for whining about not being able to do something because "we don't know where they are" or any such BS.
Enough of this game gets nerfed, leave it alone. <-----------> Factional Warefare:
The LowSec wars which never happened. |

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.19 16:45:00 -
[2]
Originally by: Major Stallion
Originally by: Meditril How do you know that a cloaker is AFK? Remove cloakers from Local and the problem is solved.
remove cloakers from local...lmfao. I can see the new FOTM now. Fully cloak fitted gangs disappearing from local. Your answer is most definitely NOT the solution.
Actually lets discuss this concept a bit. I'm basing my thoughts on these points.....
1) I do NOT want cloaks nerfed in any way. Contrary to the comment posted about me above, I *DO* use cloaks, but in exploration not 0.0 harrassment. 2) I don't care if they come up with a method of kicking AFK players, as long as it doesn't harm game-play for legitimate players 3) When someone logs in or logs out there is a moment in time that they can be probed. For login its about 45 seconds after you get the indication in Local. For logouts its about a minute before they "disappear". At least to my experience and comments from others. 4) Thje most common "beginning player" AFK ship is a Badger or other hauler fitted with a single miner1/2. This ship can fill its cargo hold with ore in about 1.5 hours and requires no interaction to do it. Hence 1.5 hours is the "baseline" for AFK detection. 5) Having a program push keys for you is a EULA violation
Based on the above, I would recommend an AFK timer that detects keyboard strokes. If there is no interaction in 1.5 hours (chat windows, module activation, market, etc) it performs a disconnect, forcing the player into emergency warp and standard one minute logout. They can be probed in this time if you are positioned correctly. They ALSO disappear from local when this happens, letting you KNOW that they are shifting from normal to AFK mode.
Known fact: When they log back in, they show up in local and are vulnerable to probing until they can re-activate their cloak module. Add a slight change to the module would prohibit it from being activated within 60 seconds of login, giving the chance to be able to be scanned/probed. This can give quick acting defenders the chance to find them.
This keeps an AFK player from being AFK; they have to interacrt periodically. But it does keep the system from nerfing "legitimate" uses of the cloak and doesn't punish newer players that are still trying to get their first few millions of ISK. If you have a ship that is CONSTANTLY in local then: They are either usign a macro (petition them), are account sharing (petition them) or are taking a nap and waking up every hour to click a key (petition them anyways, the GMs will hopefully try to contact them in the middle of their nap and apply the ban stick when they don't respond; ie macro).
In short I don't think that ACTIVE PLAYERS should get a nerf because the cloak is doing its job, but AFK players aren't "playing"; I don't care about them  <-----------> Factional Warefare:
The LowSec wars which never happened. |

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.21 13:46:00 -
[3]
Originally by: Hugh Ruka You need to warp.
This is directly against how cloaks work in all SciFi literature (and logic). It is easier to emulate the background if you are sitting still, the power emitted from a warp jump is much harder to hide.
Besides, only the Covert Ops cloak on a Covert Ops or Recon ship allows you to warp while cloaked, all other cloaks/ships require you to de-cloak to warp.
It would effectively destroy cloaks if you HAD to warp to stay hidden. <-----------> Factional Warefare:
The LowSec wars which never happened. |

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.21 18:34:00 -
[4]
Originally by: Tarron Sarek
Ask the Romulans and Klingons
And I quote out of the original Star Trek Klingon Ship Recognition Manual:
"Of the 81 K22Bs built, one has been captured by the Federation, one has been destroyed, and the other 79 are believed to be in active service, their where-abouts unknown".
Notice how almost all the cloaked ships that the Romulans or Klingons lost were due to stupidity... <-----------> Factional Warfare:
The LowSec wars which never happened. |

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.26 17:46:00 -
[5]
Originally by: Futher Bezluden With all the talk of HEAT, why not risk damage to your cloak for extended periods of cloaking. People want cloak fuel, but it'll just end up making all the covert-ops fliers fit cargo expanders so they can cloak for 5-6 hours in system bugging the hell out of players. 10 minutes cloaked and then there is a risk of damage unless the cloak (ANY CLOAK) is deactivated for a certain time period modified by your skill level of cloaking. Maybe a cooling down period is required and you can't activate the cloak.
just an idea
And you just nerfed exploration.
Exploration in LowSec or 0.0 takes sometimes HOURS to scan sites down, during which time you are sitting still, can't warp until the scan completes, etc.
Remove cloaks from the equation every 10 minutes and you just made explorers sitting ducks.
The problem IS NOT CLOAKS. They should not be nerfed. The problem is AFK players, and if they are AFK they cannot hurt you.
Most of the "nerf cloak" threads are people whining that they might be attacked and can't solo rat/mine in 0.0 space. I swear most 0.0 alliances/Corps are more carebear than us dedicated Empir e Dwellers. <-----------> Factional Warfare:
The LowSec wars which never happened. |
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